0.2 Upload: Interactible map features, and 'win' condition added
In v0.2, I changed the method for pinning a room. Now, you have to interact with the Quantum Relic. I also made it so that if you can lock all of the rooms in the correct arrangement, the center room will change.
Both of these changes will be important for future versions of the game.
Regarding the change of using an interactable map feature, I felt that this was better for two reasons:
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It doesn’t use a whole button up. If X can be ‘action’ instead of ‘place pin’, then it can have more uses!
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It opens up more puzzle choices. If the Quantum Relic is a map feature, it can be locked behind a door or a switch, or blocked by pushable objects.
I think that will allow more fun options in the long run. Originally there was meant to be a limit to how many quantum pins you could have, but I think this game design decision makes more sense.
The deal with the center room changing is that… that’s where the dungeon exit will be! Or the final boss, etc.
I’ll be adding either some simple combat, map variation, or puzzles next. Probably combat lol. I need to get the respawn logic working…
Quantum Dungeon: Pico8 Edition
Trapped in a dungeon where nothing is where it seems...
Status | Prototype |
Author | Tōbiō |
Genre | Adventure, Puzzle |
Tags | Dungeon Crawler, metroidbrainia, PICO-8, Retro, Roguelite, zelda-like |
More posts
- 0.1 Upload: Core feature is added - changing dungeon rooms55 days ago
- 0.0 Upload: As basic as it gets55 days ago
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